Saleblazers
Saleblazers is a co-op survival shopkeeping game in Early Access by Airstrafe Interactive. Players can work together to run a shop, explore a vast and engaging world, and raid other settlements and towns for more items to sell. The game was made in Unity and the team used Perforce and Jira for version control and task management respectively. For more information on the game, visit the Saleblazers Website or find the game on Steam.
Gameplay Design Intern
As a Gameplay Design Intern at Airstrafe Interactive in the summer of 2021, I worked on numerous different aspects of the design of Saleblazers. I had tasks that included narrative, character design, open world layouts, systems design, QA testing, and balancing. We used Unity, Perforce, and Jira on the project.
My Contributions
I created, iterating on, and diagramed the layout of roads in the first segment of the open world map (pictured to the right).
I engaged in design meetings regarding various core game concepts such as overarching narrative goals, tutorial design, core game systems, pacing, and balancing.
I designed and implemented two new customer characters (writing dialogue, setting and balancing price ranges, designing behavior, etc.)
I designed a new line/customer capacity system as well as intermediary tasks for the player to preform as customers browse the store aimed at increasing player engagement in the core game loop.
I restructured, tested, and balanced crafting system at the core of the survival aspect of the game (using Google Sheets).
I participated in numerous QA tests and reported bugs using Jira (example reports pictured to the left).
I brainstormed and designed initial iterations of nighttime enemies targeting a more tense survival experience.
I created and implemented quest flow and cutscenes in the game's tutorial (video below).
I participated in daily standup meetings with the entire ~12 person development team.

This is a work in progress tutorial sequence that I created using various cinematic camera and sequencing tools in Unity.