Curtain Call
Curtain Call is a visual novel in which players explore the social masks that we put up to hide our vulnerabilities from the world around us. Over the course of the game, the player talks to three distinct characters, each of whom use a different mask to protect themselves. By earning a character's trust, the player watches the mask slowly crack and eventually break, finally revealing the true person underneath. The game was made in Unity using Yarn Spinner for dialogue implementation, GitHub for version control, and Jira for task management. Learn more at the Curtain Call Website and play the game at the Curtain Call Store Page.
Game Designer, Sole Engineer, Audio Lead
My Contributions
I contributed to the design of all game features through detailed collaboration with the game's director and creation and iteration on core game systems.
I programmed all game systems featured, including the trust system, character spawning, cinematics, and map.
I implemented Yarn Spinner to function as our primary dialogue system and programmed surrounding systems such as dates and conversations.
I worked with writers to develop usable and scalable writing tools.
I participated in weekly full-team meetings that discussed development with a focus on design and production.
I programmed quality of life and polish features such as a multiple-slot save system, settings, dynamic menu, and credits.
I collaborated using Jira for task management and GitHub for version control.
I managed all team audio production, including programming all audio systems, creating and implementing game sound effects, and collaborating with our composer.